Although my first attempts at writing music can be traced back to 2004, my work as a media composer didn't start until 2008. Since then, I have written music for a variety of indie video games and short animated films.
Most of my work is made in my studio in The Netherlands. Although I often use virtual instruments to achieve realistic mockups, I sometimes use real instruments as well for added realism.
The entire production process is done by myself, which includes composition, arranging, recording, mixing, and mastering. Although my focus is on music, editing sound effects is certainly an option as well.
Pretty much anything, though I usually write music intended to be played by an orchestra (e.g., strings, woodwinds, brass, percussion), rock bands (e.g., guitar, bass, drums, keyboard, other lead instruments), synthesizers, or a combination of those elements.